

At the very bottom of the screen, there is an outline showing one the start and finish line, as well as how far each player is from the finish line. While playing this type of race, there is a clock in the top right corner with a speedometer underneath, indicating how fast a player is flying (in meters per second). The "time attack" setting is a race against other players and the clock, so speed is the key to winning this game. Checkpoints appear as two powered Beacons.Updrafts (wind tunnels) appear as light gray, smoke pillars that will lift a player up to a higher altitude, extending their glide duration.Yellow speed boosts will increase a player's speed by a little bit, but orange speed boosts will increase a player's speed a lot more than yellow boosts. These can be found in two different colours indicating how much they will increase a player's speed. These will increase a player's speed when they fly through. Speed boosts (thermospeed boosts) appear as four arrows.The glide mini game has some unique features that players can use to their advantage during a race. The winner of the game is determined after three rounds are finished, and the fastest times, or the highest scores of each player, are compared with the other players' times or scores. A player can touch the wall or ceiling 3 times(once per ), but if a player ends up touching the ground, they will instantly die and respawn at the last checkpoint they reached. Score attack, on the other hand, is a race to get the most points, by going through different colored rings. Time attack is a race to the finish in the shortest time possible. There are two types of races in glide: "time attack" and "score attack". Each player is given an Elytra, which is used as the means of getting to the finish line. The glide mini game involves racing against other Players, or solo.
